Nice tutorial, you make perfect sense in English. I never thought about using transparency lock in those ways, neat stuff.One question: Why are there sky tones in a studio environment?
Thanks Vaughan. I wanted to enter the game after I've seen your tutorial. Concerning the sky tones, it is because there is no roof in the studio we are talking about... ah ah ah. No, in fact, I wanted to give as many information as possible even if they are not consistent in between them, just to allow people to build their own technique then. And also, I won't have to repeat those thing in the next videos.